Fullbody and Wireframe

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Here's a wireframe! Modelling was super fun, unwrapping was a tedious pain in the butt as usual. Textures so far are mostly modified Painter smart materials with masks, subtle dust/dirt fx to stop it looking too shiny, plus some extra normal decals. Smart mats are a lifesaver!

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Stargate Atlantis (2004-2009): Original Daedalus CGI model. 1,4 million polygons, rendered with Lightwave 3D.
2/Blended view with Wireframes.
3/View of the engine section.

The person who updloaded it on Reddit did the scene setup, rendering and editing. (https://t.co/ueMf9hUVi2)

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alright who invited the cool wireframe Sigma from Megaman X 2 to my game???????

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Artstation post for your viewing pleasure! Now with Wireframe render!

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And here, because I know you're curious, the wireframe shot: I've not shown the ugly topology on this one haha :p . But some parts are rough.

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high and low poly wireframe for the chair
uvs and wireframe in
and textured.

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Of course I can't go without posting a wireframe. Just a selection of some models.

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Van EPD's tot ECG's - deze week in Wireframe gaat dieper in op het design en gebruik van technologie in de gezondheidszorg, gebruikt door artsen over de hele wereld. Je hoort het hier: https://t.co/56VznIkvPb

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Van EPD's tot ECG's - deze week in Wireframe gaat dieper in op het design en gebruik van technologie in de gezondheidszorg, gebruikt door artsen over de hele wereld. Je hoort het hier: https://t.co/oWJLBuiTZX

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