Blocking out my first level, happy for far! Adding Nature and then a small surrounding area!

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Let's start the weekend with a early in-game look from our new level Mines!

Game by


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Couple of ideas for a Left 4 Dead episode that
, Zwiffle and myself had years ago. Think we originally planned it having 4 levels.. Mine was going to be a trek across a desert back towards civilization.

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Here are some different angles of my fish so far. Hopefully by maybe, Wednesday I'll get my seabed populated and finished so I can move on to my next goal. Follow me if you like!

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Today I was working on my ICE asset for the map ❄️🏔️
My goal is to archive a stunning shiny polar glacier feeling *brrrr*




wish you a nice holiday 🏝️❤️

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Sekiro: Shadows Die Twice case study by «RYAN R. BURNS»

🔗More info: https://t.co/zbOnq2IQZx

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Hey everyone !

I'm Yann, a level designer currently looking for work 😃

Just started my second year in the industry !

Portfolio : https://t.co/FExvM0Uvyh
Email : yanngourgand.com

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Got inspired by this picture of a Nilometer.
Tell me it doesn't look like a game dungeon?!

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Playing through TLoU2 made me realise how much I love the flexibility of the level design of its combat arenas, so I decided to give one a blockout

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Important break ended, time to continue on projects until they are done.

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people. I want to share with you another of my favorite articles: 'Composition in Level Design' by .

It's about the clever arrangement of scene elements to create harmonic vistas. Useful for aesthetics and design purposes!

👉 https://t.co/XM1iu0M9oR

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Some more pictures I didn't get chance to show off, but here are some extra levels from Veramore and Electric Hurricane! 😁#leveldesign

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Polished up the player's bunker, where the player does his research and deals with anomalies worldwide. Assets are from and creative common.

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Some progress shots of my art style and it’s amazing to see the progress it’s almost at the finishing line! Very proud of it and can’t wait for all you to get your hands on it later this month!

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A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

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I got some amazing feedback from some amazing people so I had to make changes! This version includes a tonne more verticality to the streets as well as introducing more rewarding player paths etc. Also reworked the last section to break up the grid :)

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Level Complete! This project was for me to learn new techniques and theories that I have been studying and seen right here on twitter <3 Love the community around game/level design! Enjoy some screenshots :)

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