1枚の写真をアップロードするだけでPBRテクスチャを作ってくれるサービスのベータ版がリリース

https://t.co/AnILkE46wJ

258 796

PBR環境で誤魔化すカッパの図。

8 27

Elementree, my dear Watson. 🔍
https://t.co/ehYm4AYEJO
More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.

0 19

Update:
-textures added
-simple AO map made for sm4sh's engine (I miss ultimate's PBR style now ;-;)
-Sword added
-Small Rigging Fixes
-Early start on expressions

3 18

Hey twitter!! 💕👋 I may be known for my cuter handpainted stuff, but I also dabble a lot with PBR,Stylized PBR (all that's under NDA), and honestly everything i can in-between! 🥰💖


Feel free to check out my work! : https://t.co/TV6TwcXEDK

21 121

Painter Material -100%

Turn your photos into paintings with style! You can easily adjust and create your own painting style with the help of tons of parameters.

https://t.co/AN4kqTvgrz

38 161

Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore! The concept is similar to Substance Painter's approach. https://t.co/CbvDa5kDC8

5 35

Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/groKr8gK8t

2 10

Simple 3D game asset creation workflow - stylised PBR https://t.co/5pYvhMQjkq

0 1

Hi !!! I’m Pallavi, a 3D team lead artist at Budge Studios and I specialize in 3D environments and props. I love low poly modeling, hand painted textures and PBR! 🥰🖌🎮

1 13

Extreme Package PBR Textures contains 25 textures PBR 4-8k resolution. All the texture were made from scratch in Substance Designer. Ready to use in any graphics engines. https://t.co/weMx2JdgnS

2 12

Nifty feature in material validation! The red zone displays regions of the texture that are outside of valid PBR brightness values, extremely helpful for making realistic materials in my texturing workflow :)

2 3

小ネタ。アニメ調のNPRエフェクトを作る際、mantraのトゥーンシェーダーはデフォだと自他へのシャドウ等のPBR要素がオンになっているのでオペレータのRenderVisibilityをprimaryだけにすると捗る。
maxのマテリアルで拡散反射光ベースやpencil+を使っている人はしっくりくると思います。

7 52

Messing around with the new probability shader, sss and xgen with the digital asset Louise.

19 165

Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore! The concept is similar to Substance Painter's approach. https://t.co/oJZc1w1Yr7

9 24

Super-flexible Low poly fictional weapon pack with PBR materials. Low-poly and game-ready. Each weapon comes with 4096x4096px textures, several skins, low-poly pickup versions and ammo packs. https://t.co/UtlPyiWVog

1 15

MOVIE MONDAZE: Monday Night Black & White. “Truth or Dare” + “Stormy Weather.” Plus other cool Monday things, such as:
🎲Happy Hour 3-6!
🎲$2.50 PBR tallboys!
🎲$5 Chicago Handshakes!
🎲$5 pints!
🎲POPCORN!
🎲GAMES!

https://t.co/ZxjRsMhGj0

0 0

finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)

0 3