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@Minty_2022 yeah rn its these two separate objects that i want to merge, boolean unite makes it look like the pic on the right
Decided to add #annotations before #postprocessing. Potential fixes or things I have to be careful with when i start boolean things together.
Anyone else?
#blender3d #b3d #sculpting #resinprinting #pirates #fantasy #loot #animals #redpanda #art #3d #3dart
Cleaning up your vectors before animating in @rive_app is important. Make sure to do all your boolean operations and not have excess vertices before importing to achieve the smallest possible .riv file and smooth animations. I expect this one to end up at around 15-25kb.
it's wild to me that rhino can handle boolean operations on parametric solids so well
it's terrifying and really cool and it seems like such a challenge to code a tool that lets you do all this
Fusionを使っていると、Natronの直感的な感じが恋しくなり申すな😇
Mask入力がないからChannelBooleanで先に変換かけて云々_(:3」∠)_
Mergeが特にややこしくて、アルファ・加算・減算合成をゲインでコントロールとか、文化が違いすぎる😇
やっと距離フォグかかったので、今日はここまで。
#b3d
The base of the shroud on the MG34 is officially 'complicated' though I think I'm out of the woods. Ideally I would model this all with Boolean operations but I ended up doing a combo of that and box modeling. Cleanup shouldn't be terrible
hammer modelled, using boolean screwed up my topology but since this is just for a mod i do not care
It's only a coincidence that the boolean object I'm gonna use to open his mouth looks like a big piece of bacon.
robustness of Houdini boolean still surprises me, beveled objects with hundreds of operations in for loop, couple seconds of cooking
messing around studying making shapes with subD workflow. Definitely liking modelling like this more than using booleans
Animal Mecha
Another personal project done. Inspiration from an image I saw on Pinterest.
Trying to draw out so much information from just one image was tasking.
I used alot of Mirror modifiers on this one.
Boolean modifiers.
Some emission and volumetric for the flame effect.
For these cases, I create a plane and start "tracing" the area where I planed the cut. Then use a boolean operator to split the models.
適当に球体を潰して伸ばして複製して羽根にしてBooleanしてなんやかんや4枚目になるまでZリメッシャーしたり投影、4枚目を適当にレタッチして他のDCCツールに持っていってでリトポしたら良さそう。
Zbrushでの分割方法。Plane3D 追加。両面ポリゴン表示。必要に応じて面の分割。Moveなどで切断ラインに合わせる。Extractでそれぞれの方向に厚み付け。Booleanで切断。Splitでパーツ分割して不要部を削除。どんな曲面でも思い通りに分割可能。今回は手袋の親指周辺の縫い目に合わせることにする。
5.反対側もQmeshで少し押し出し(手の断面とダボの面がツライチになっているとエラーメッシュが発生するのを防ぐため)
6.反対側もスケールや膨張で小さくして、押し出した部分が手の内側に入るようにする
7.Booleanで結合
8.完成