A little bit of makeup and touch up on these bones 🦴💄.. Milky for Day 20. Tools: Zebra brush pens, Fabel-Castell white brush pen and Copics.

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This concept piece by was one of the main refs I used to help establish the look of my Dwell map for The initial blockout of the map also featured the 2 connected rooms after the broken bridge but got cut due to time.

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Current version of the HellCreek map for the WWD community. Having a blast working on it.

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Next up was the first combat bowl, the initial size was off so I had to remove parts of my sketch. I decided to add big blocks for the time being to break up the line of sight within the arena later on I decided to add more challenging geometry.

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One more practice for and that was my 2nd .

The main goal was to make a comfort level using metrics.

On this level I wanted to make some open air gameplay wich turns into some horror vibes

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And here comes another for
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to and , I wouln't have made it without them

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Proved really difficult getting an "In progress" Screenshot of my blockout becuase I couldn't get an angle that showed the depth and high levels.

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is here, sharing some works I’ve done. :) I’m available for work and commissions. 🐝
✉️: jmieldesigns.com
📸: https://t.co/9bK1tPEPqq
☕️: https://t.co/HEisDTNGBJ

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Hijacking because I can't sit by and watch my art friends have all the fun... Hi! I'm Owen, a level designer and recent graduate, here are some of my more recent projects!😄

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Been working on our world. In our each landmass is a floating island. This one is about 155 km2. Thanks


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Took a break from my TNT replacement to try out NaNo 2020 challenge, where you make something (really anything) in a month & consider it success. This is for Ultimate Doom. Love night time maps. :)

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Photoshop version of my Dark Souls 3 level Plan, soon to be taken into

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