Finally getting to the polishing stage! Converted the rest of my BSP to Static Mesh and worked on lighting today (oof), as well as added a few more assets 😊 Really excited to see how this turns out 😅

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Crystal Caves HD level editing community did it again...💎

This time, recreated all 3 episodes of Secret Agent for which includes 48 levels!!

That's freaking amazing!!! 😲

Collection:
https://t.co/BV1uF8JslA


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Look at this giant thing. It´s our hub level for Lost Drone and I am currently designing the environment! 😅

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So the screenshot Saturday post processing continued in to Monday! Much happier with this more bleached out look. Going for some hazy, golden hour light.

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My TNT replacement - TNT Goes Boom! Episode 1 is OUT now!
Feedback still accepted!

All info through this link:
https://t.co/KrKTJI2ODM

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This week I have been tinkering with the arcane dark arts that is Post processing! Not sure about the results...so the tinkering continues!...

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A little bit of makeup and touch up on these bones 🦴💄.. Milky for Day 20. Tools: Zebra brush pens, Fabel-Castell white brush pen and Copics.

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This concept piece by was one of the main refs I used to help establish the look of my Dwell map for The initial blockout of the map also featured the 2 connected rooms after the broken bridge but got cut due to time.

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Current version of the HellCreek map for the WWD community. Having a blast working on it.

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Next up was the first combat bowl, the initial size was off so I had to remove parts of my sketch. I decided to add big blocks for the time being to break up the line of sight within the arena later on I decided to add more challenging geometry.

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One more practice for and that was my 2nd .

The main goal was to make a comfort level using metrics.

On this level I wanted to make some open air gameplay wich turns into some horror vibes

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And here comes another for
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to and , I wouln't have made it without them

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