Hey! I'm starting this twitter today for updates on my personal project! I hope you like the screenshots I've got for you today, and follow if you wanna see more!


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So here's the first pass of the weak attacks! Just need to add the medium and strong to the mix!

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Thank you to all you wonderful people for 1000 followers! ♥

AttachPoint (for will be on sale for the next couple days, for only 1.99$!

https://t.co/HT9yPAlUhu

I recently pushed an update with legacy support, so you can also use it with GMS 1.4!

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for the last weak attack. Still working out how to incorporate wind powers to the attack. The next post will be all weak attacks combined! 😁

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"Dude, you sure about this? They're this many!"
"... hold my mead."

Check the project: https://t.co/ch2Lou8Jy7
Discord: https://t.co/OFm30KqiNk

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Game dev update: polishing the 5 weak attack here is the first key press. 😁

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Worked on the code and animation for a simple 4 directional movement with animation and collision! Still has a few collision bugs but overall came out as a great template for building upon!

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Some "behind the scenes"- how I animated the new level finish animation for .
The final in game animation actually uses some coded inbetweens to get a smoother animation!

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progress. Made a hop back animation when your attack sequence is done.

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Discord now open to the public:
https://t.co/2Czw3pZGoT
* If you were a member of the previous server you will be accommodated with a role!! *


Also featuring cactiballs, pronounced *KAK-TA-BULLS*

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Working in some cathedral interiors zones!

What do you think about the Gothic Windows colors? is so brightness but I think that not break the characters contrast...

Discord: https://t.co/JtbI7L1Yb0

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Update from Issue with Action Selector is fixed and now the player can select through the Actions! 😁 when I get back on it I want to add more effects the the environment like passing light and smoke that appears and clears on battle start!

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Current progress in I have the More Battle Ui set up, The main character has a looped idle animation, test enemy has hovering target selector and level 1 status bar is in. I like the way things are looking so far!

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Progress from working on Working on an battle background for a forest. Still have some adjustments to make to the terrain but this was fun to make! Going to add an idle character, battle ui and possibly an enemy at idle!

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My skills have improved a lot since I started developing so I'm going to redo the art of some old levels and some characters. Now the game style is more realistic and anime

Discord: https://t.co/JtbI7LjzzA

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