I tried to make simple clothes for my Dogu15 rig.

Combines simple textures and meshes!

5 40

I had in mind something like this, where its separate meshes slightly tapered to prevent Z-fighting to keep the rocky look on the legs. Thank you for the insight on the overall style though!

1 3

More progress~

Emission added to staff, transparency added to gems on it, skin texture split from outfit for SSS materials, thus is now it's own meshes with transparency

0 16

Take a peek at our new and improved stylized basic weapons pack for the Consisting of 12 different weapon meshes, it's perfect for all RPGs projects.

https://t.co/Lcaw4Eml08

0 1

Simple straps, harnesses, thongs and meshes... And, on occasion, he wears actual pants. There's an assortment.

3 12

oh look, there's even duplicated meshes...

0 5

They replaced older room designs and rotated the entire dungeon by 90 degrees around the origin. Why? No idea.

But some scrapped rooms still exist, like in the images below.

1) Collision mesh + objects
2) Visual mesh
3) Collision and visual meshes showing the rotation

0 4

Some Doomsday meshes for the Doomsday device!

- A dome wave
- a dome wave prong
- energy sphere

78 879

It's that time of the year again, exam time! WIP on my character creation exam. Getting all the basemeshes down before sculpting can begin.

2 21

Body Parts Basemeshes for ZBrush by Ashton, all UV mapped with nice topology. Available here: https://t.co/InLhZdXjYE

7 83

Slide 1-2 "How to open unleashed mouth"
Slide 3-4 "How to swap mouth meshes"

0 13

Meshes vary greatly in shape and purpose. This blog post categorizes meshes into 3 broad types, making it easier to decide how to create meshes.

https://t.co/8fX0CbdhK7


9 28

FuzzyBearTEDDY, a skin I leaked ages ago that was based off of T.E.D.D.Y. from STW finally had meshes added to the files.

As of right now it appears only STW will be getting Fuzzy Bear Teddy however it did have a BR skin ID in the past.

49 703

The silhouette was achieved by duplicating certain meshes and using a solidify modifier with the normals flipped/backface culling enabled

0 0

My DM was really speculative about me playing a goblin sorcerer, but I was extremely insistent so he allowed it, and honestly, she meshes with the group well and it's been an enjoyable and diverse experience with us so far. She's a lawful good divine goblin sorcerer. <3

5 39

🇬🇧 Cool lantern material effect I made with two meshes and a point light !

How did I make it ? NO CLUE, I did stuff and half the other lanterns look very weird, layer and stuff don't help D:

2 7

Making more progress on King Krusha K. Rool. Got the in-game meshes just about done now (complete with UV-mapping & rigging.)

From here, I need to make the high-poly meshes for rendering & texture baking (these images are still using basic placeholder textures & materials.)

33 157

Meshes are difficult to get right, especially when placing vertices and setting weights. Check out the tips in this blog post to create better meshes.

https://t.co/39YXzX8L9v


3 14

WIP of as a dragon! I've actually drawn it before (see the colored piece) but now I'm redrawing it so that it meshes well with the background we had in mind!

1 4

If you've tried to make a 2D game in that uses Sprites, Meshes & Particles, and you want objects to pass in front/behind each other depending on their position... you'll know its a bit of a nightmare

Here's a guide on how I've fixed it & (mostly) eliminated z-fighting:

1 14