画質 高画質

Check out my latest project, which I finally got round to finishing! This is my game-ready military radio asset, created whilst following along to 's incredible tutorial!

Find more images on my page, link in my bio!

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Finished a couple more assets for the Ruins area for today.

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Sytylized Characters In 3D... what else are you doing? I mean, really... https://t.co/zjFDmlyfwS

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Spooky or mysterious? Let us know what you think of this set piece created and textured by our secondary artist, Robyn 🗻

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Meet Lhillian, my current project 🔮🤘🏼

real time video game character made as personal project!

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this was a brief sweet story about the rise of an Empress from the perspective of one of her handmaids which I thought was a nice change up when it comes to monarchal fantasy, but it was a little light in substance and style, distant when it could have been beneath the skin

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“What’s in your luggage?”
“Some little fancy things. I’ll show you them now...”

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←2019年8月 2020年4月→

Vket3で周りのクオリティの高さに心が折れかけましたがまるごと作り直して帰ってきました。

使用ソフトは両方ともBlenderとSubstancePainter+テクスチャ調整にCLIP STUDIOです。

このアバターはBOOTHにて販売予定です。乞うご期待。


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I had time today to work on Substance. Here's a Pastacup

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Close up of my fish from last nights post 🐟 lil bloop bloop

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The Medicinal, Spiritual Magic of Substances

https://t.co/2ANuKNavUx

What do natural psychoactive experiences have in common with and holistic healing? A look at the inner potential of & their

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What do you get when you isolate yourself for 20+ hours in your room trying to make your first rig? a Sasquatch!

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Isn't it ironic most of us thought these series would be cancelled &trash?

Chainsaw man end up being the BEST thing jump serialized in 2019

Undead unluck so far proving to be the best of 2020

Both selling well & Both more fun/style over substance

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Sometimes I do things that aren't Animal Crossing related.

I saw this amazing portrait by an artist S N on ArtStation and was compelled to sculpt it. Early days but I eventually want to get it into Substance.

Link to the painting:
https://t.co/VfqjdvaiLQ

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蛇はBlenderの箱から大雑把に形状を作りUV展開。
その後Multiresモディファイアを当ててスカプルトモードで大きなディテールを彫り込んで適用後、3D-Coatにてテクスチャをペイント。鱗テクスチャはSubstance Sourceの素材を書き出して3D-Coatのスマートマテリアルに設定して使用しました。

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Over the last few days, I've been experimenting trying to make a Dishonored-style wood material in Substance Designer. It's been a fun challenge and I'm feeling pretty good about the most recent result.

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