画質 高画質

is progressing : smudge tools to easily create shades of colors and smooth fur, preset system to switch between your favorite values of parameters, and much more. The next big step is improved shading ... stay tuned!

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Monster of the Week!

"..It exists only to spread the...."
Read more: https://t.co/g9xVrhVihS

Check us out on Steam coming soon!
https://t.co/tdHo576c3F

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Creating a potion for my styled game!

The potions will be scattered throughout the stage, and when picked will heal the character's life.

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文鳥パフェ育成ホイップ。ver1.0.0では、チョコの他に、生クリームとストロベリーが登場。アプデでオレンジや抹茶も登場する予定

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The irresistible desire to add some dynamic lighting to 2d game struck me too. Look at this beautiful shaded dismemberment!

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Did some preparation before we are going to show off our game at tonight! I love it 🥰✨

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vertex painting is amazing... I'm making some environment props for

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Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺

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I worked on the transformation ability for my open world game a ton this weekend. He turns into the wolf, but there are many more in the pipeline. I would love feedback!

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A style experiment of sorts I guess 🤷‍♂️

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Experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main menu and a way to plan your missions by observing the map and enemy locations.

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Devlog
Pics of the title screen of Melody's Catharsis with and without Post-processing . Post-processing will automatically disable if you run the game in low quality settings for a better performance.
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A little behind the scenes !!!#madewithunity

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