画質 高画質

Even at the outermost reaches of the Forest, the effects of the Calamity can be felt.

7 13

Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

8 60

I worked on a game with a friend : "Jerry Streetball Larsson"
What do you think about it ? (available soon on https://t.co/a5nUOTA3S0)

4 19

DOUBLE LASERS with freshly revamped lighting. Turn on your sound!

🔮🔅
🔮🔅🔅
🔮🔅🔅🔅

🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦

5 35

Calling the ☁️ shader done for now cause otherwise I won't stop tweaking it

☑️ Translucency
☑️ Simple Lambert lighting
☑️Adjustable coverage and fluffiness
❌Shadows, but don't really care about that for now
☑️Me being a happy camper

22 125

Mauls are strong, but also heavy and slow, leaving you open to attack.

6 17

We've been invited to showcase our game at "The Mix" this year at in SF - if you're there, stop and try our game and ask us the strange questions that come along with a game like this! pic sorta related.

5 8

That twisted rabbit … just a variation of a dissolve effect

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And 's goes to... VR by BitCake!!!
Our new game won the Best in Play, an award for games showcasing at GDC Play, and we're super excited about it! https://t.co/m7afFDBs4e

15 41

Well got part of the game title correct.
The second word is 'of'. Aren't you glad you waited for this?

Last word coming soon along with the actual description of the game!

3 4

Added noise to the water edges. Thanks again for the suggestion ! 😀

0 15

Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

0 7