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Now also with fluid simulation, I call it firewater: https://t.co/2mY3QEx2Wb #WebGL #GPU #CellularAutomaton #Shader
3 coupled Turing patterns that flow along their gradients with mouse interaction: https://t.co/g23L3ip6YE #Shadertoy
Blogを更新しました。
私なりのG_Shaderの使い方について説明しています。とりあえず、前編。
「制作者のあまり役に立たないG_Shaderの使い方(前編)」 https://t.co/BJ8ZC9gJMv
#indiedevhour New completed relic, what do you think? Modeled by @FeuganRa & shaders by @ZappForThat. #gamedev
Blogを更新しました。
先日公開したG_Shader Ver3.1の変更点についてです。
「G_Shader Ver3.1の公開と簡単な解説」 https://t.co/liaPTf2dDJ
Here's your Gaussian Blur pipeline kickstarter entry for reaction-diffusion in #shadertoy! https://t.co/vTX3YPoIFf
Updating our lighting with SpriteLamp-like shader and more fun stuff https://t.co/Lw61DmVDSb #indiedev #gamedev
LUT #shader applied to #pixelart ! Can you spot the enemy on the last one? #screenshotsaturday #gamedev #indiegames
Was playing around with a stylized lighting shader with Hannah this weekend. Loads of Fun #gamedev #madewithunity
Wanna make crazy shaders like this, but shadertoy is overwhelming? Start with this tutorial: https://t.co/HM51i7ZmdG
Trippy mandala thing. Thanks to @Cabbibo for the color palette suggestion!
Shadertoy: https://t.co/3wLhWYEVoR