画質 高画質

Now also with fluid simulation, I call it firewater: https://t.co/2mY3QEx2Wb

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3 coupled Turing patterns that flow along their gradients with mouse interaction: https://t.co/g23L3ip6YE

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Blogを更新しました。
私なりのG_Shaderの使い方について説明しています。とりあえず、前編。
「制作者のあまり役に立たないG_Shaderの使い方(前編)」 https://t.co/BJ8ZC9gJMv

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New completed relic, what do you think? Modeled by & shaders by .

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G_Shaderの使い方用にテトさんにポーズ付けてるけど良い感じ(´ω`)

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Blogを更新しました。
先日公開したG_Shader Ver3.1の変更点についてです。
「G_Shader Ver3.1の公開と簡単な解説」 https://t.co/liaPTf2dDJ

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Here's your Gaussian Blur pipeline kickstarter entry for reaction-diffusion in https://t.co/vTX3YPoIFf

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Updating our lighting with SpriteLamp-like shader and more fun stuff https://t.co/Lw61DmVDSb

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LUT applied to ! Can you spot the enemy on the last one?

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Test shader applied. will be replace with PBR material soon.

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Post-process effect , now with SCANLINES!

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Was playing around with a stylized lighting shader with Hannah this weekend. Loads of Fun

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Wet skin shader 2nd attempt :D

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Wanna make crazy shaders like this, but shadertoy is overwhelming? Start with this tutorial: https://t.co/HM51i7ZmdG

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working on a shader for my

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Trippy mandala thing. Thanks to for the color palette suggestion!
Shadertoy: https://t.co/3wLhWYEVoR

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Splash of colour, render in before I send it over to Maya for proper shader action.

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