画質 高画質

Still some early lighting renders for Vrally4, this time Mont Rainier race with rainy mood

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I'm Tim Callahan, I make games! I like to experiment and learn new genres, and am interested in both video games and "traditional" board games and tabletops. If you can play it, I've tried making one.
💼 https://t.co/vFIj5591Yq
📧 doodstormer.com

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6/6 From the block-out, the art vignette, and concept art, Tim and Duke worked closely with art studio Igloo/Lemon Sky (https://t.co/Kz0czDcnuW) to create final 3D art assets for the level.

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5/6 Using the blockworld and reference material as a foundation, Art Director and Lead Environment Artist Tim Tao concepted out the environment in detail.

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3/6 Meanwhile I sketched out the level layout, using the one-sheet, reference, and concept as a guide. Layout was finalized in a spatially accurate (but not exactly to scale) map. roughed out the layout in perspective.

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1/6 For I thought I'd share a walkthrough of the level design and environment art process we used for (2009).

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The sprite of TToJ's first boss, the Valley Lord, who is currently in development.

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Just found this old concept, will definitely use it on the actual levels!

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people, and I need your opinion.
Which one do you like better? 1 or 2?

This is survey no.2
plz retweet and comment!

graphics

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