High < Low < Bake + wireframe

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And here are my sketches. I usually do a wireframe, scoot it over, do some linework, scoot that over, and do my thick linework.

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Thanks :D
Wireframe looks like this (the texturing is still in a very early phase so thats why the highlights are just blobs^^)

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I had to get some renders for a thing, and it included a wireframe and base material render. I hastily baked the booleans down with no clean up so it's pretty icky. But still, thought you might get a kick out of it! 3D model based on original concept by Chun Lo.

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Let us appreciate how chad Turan Choks' wireframe profile is compared to the vanilla and femme hunter

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I love seeing how ps1 models work. Wish there was a way to look at models in other games as well, had to play Parasite Eve 2 wireframed to see how they did their models.

Speaking of thank you so much for posting with wireframes!!

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For those interested, 3D nerds & all. Heres a quick breakdown of the cake I baked.

This is a low poly, game-ready version of the model I showed earlier. A little over 1500 tris. Can be lower poly if I optimize it. Wireframe, mesh & shadeless texture.
👀

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Fullbody and Wireframe

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Here's a wireframe! Modelling was super fun, unwrapping was a tedious pain in the butt as usual. Textures so far are mostly modified Painter smart materials with masks, subtle dust/dirt fx to stop it looking too shiny, plus some extra normal decals. Smart mats are a lifesaver!

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Stargate Atlantis (2004-2009): Original Daedalus CGI model. 1,4 million polygons, rendered with Lightwave 3D.
2/Blended view with Wireframes.
3/View of the engine section.

The person who updloaded it on Reddit did the scene setup, rendering and editing. (https://t.co/ueMf9hUVi2)

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Hairs done. It’s just Jamie’s jacket now and then no doubt I’ll stare at it for ages and tweak bits until I’m finally 99% happy with it.

Hoping to have it ready for when S5 starts! 😲😁

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alright who invited the cool wireframe Sigma from Megaman X 2 to my game???????

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Artstation post for your viewing pleasure! Now with Wireframe render!

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