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@waschbaerella This is a great idea, we can all be a little hard on our art.
I really like how I draw expressions, for someone who has trouble reading people's facial expressions in real-time, being able to portray emotion in my character art is really important to me. 💕
you can tell a lot about a person when you look them in the eyes 👀
and i see how the digital age has allowed us to see so many wonders AND disasters real-time,
so let's give our eyes a break by drawing some together 💕
tomorrow, 2:00PM, MNL time via https://t.co/nZkF03kePh 🌼
The results are in and we're happy to announce the winners of the FlippedNormals Warlock challenge!
🥇1st Place in the Real-Time Game Character Category goes to Rene Völker
See all the winners in this category here: https://t.co/xCXF6gwJJg
Just because we’re all self-isolating, doesn’t mean we can’t keep drawing! Join us each week and watch in real-time or on-demand, the art of drawing a figure. All the while, watch skilled artists share their craft. Register: https://t.co/keDjKtsW5a
🎨: Jonathan Kimble (@jkart100)
I love to keep up with the real-time date for fun and draw something every year... ( >///>) LOL
This week I am many doing art. Real-time WebGL #flowers #math #code #generative #GenerativeDesign
Strategic deck-building ✖️ real-time action with rogue-like elements 🤩
Cast powerful spells on the fly & battle evolving enemies 💪
You are One Step From Eden but... can you really make it?
👉 https://t.co/4PCUh5xbwA | @ThomasMoonKang @humble
Hey guys! I'm creating my first real-time stylized PBR character Do you have any feedbacks about the texture? :o
#3dmodeling #SubstancePainter
Knight - Real-Time by Val Erbuke https://t.co/olIny0C7JU #3dart #gameart #characterdesign #zbrush #maya3d #SubstancePainter #UnrealEngine
Hi everyone! I am YogurtM! I've been drawing Yogurt comics since 2012, and have published 1000+ comics and several books! It's a slice-of-life webcomic series following a girl named Yogurt as she grows up, year after year, in real-time!
I also do commissions! See below for more!
A reminder that I still have real-time process videos on my Gumroad! It's been a while since I shared them here. Each features the full video in real time, plus Paint Tool SAI brush settings I used and links where I got them.
★https://t.co/ojn3nGWoon
The Luminous Productions website has been updated with a new artwork on the main page, they also conducted an interview with Takashi Honjo on the process of creating it from the 2D concept artwork phase to the final real-time render in Luminous Engine.
https://t.co/jwB9HR3iWJ
Bless Diggzie... she's always so happy to the point that she perceives that everything that has happened in Whiskers' presentation as something going on in real-time.😌#characterdesign #magazinedevelopment #digitalart #CLIPSTUDIOPAINT #cartoonist
The new episode of The Process is now available. Follow the development of new indie comic DOMINON: Fall of the House of Saul in almost real-time. New episodes every Wednesday at https://t.co/asuH2gg5dE #draw #illustration #illustrator #comics #ComicsSchool #christian
It's #PortfolioDay !
I'm a 3D artist who specializes in real-time environments, props, and characters.
Hope everyone stays safe and healthy!
#Portfolio #3D #3dart #characters #environment #zbrush #maya #gameart
Low-poly rigged 3D character models of unarmed Crypto-137 and Orthopox-13 for Destroy All Humans! (2005). These models were used ingame and also for "rendered in real-time" cutscenes (not for "pre-rendered CGI" cutscenes). Also, that Pox model is the one used for Pox Lab screen.