A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. history

28 110

Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method.

5 22

Kinda sorta about done- gonna start doing retopology so i can take a bit of a break from the HP. Struggling quite a bit with the face 😭 Any crit is welcome!

1 24

DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

8 37

got a good amount of my retopology done today, still got all it's extra bits to come. See if you can guess what type of creature it's going to end up as.

0 2

After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!

1 8

- 2D VERSION -
Hello! My artist name is Lorminatti , I currently work at a studio in the Philippines as a 3D Artist ( 3D Modelling , Texturing , Retopology etc.)

I'm open for commissions! Email me at lorminattiart.com

7 17

Trying to learning-by-doing the process of sculpt -> manual retopology -> UV -> render, so I made a lil FROG.

130 2555

DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV

3 24

Finally! Managed to finish the retopology of the hair. Around 15k verticles.

Inspired by the works of

0 5

highpoly is done, now it's retopology time

0 5

Sulpture ended (aside from the hair), now with the retopology ☺️
---------------
Escultura finalizada (amén del pelo), ahora a comenzar con el retopologizado ☺️



1 3

Still no good display setup for retopology in I don't know what the Hidden Wire option helps with, it doesn't solve anything for me. Here are the two options I have:

4 28

Wisp body textures done !
Now, helmet retopology and braid, which will proably be the most tricky part.

22 201

Blender Challenge Day Retopology complete!

Now to move onto UV unwrapping and rigging! ^.^

3 22

Blender Challenge Day Retopology... part 1.

I'm honestly not sure if this topology is OK, and I'm sorely missing Maya's quad draw tool :C

1 8