First time I attempt to make an elf character!
Didn't get to work on it too much today, but here's a first pass/block out of the characters head

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Finally finished with the nude texture on 's model ♥️
Tomorrow I'll have a late stream due to an appointment, but hopefully I'll get started on the blockout of Nia's clothes

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finished for christmas? Grads for Games lets go!

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Had to stop early to prep for Callous Row tonight, but we finished the blockout of the hair on 's model <3 Monday we should be back at it and be able to finish the rest of the blockout and start some texturing

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Paintover after blockout

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Scifi Soldier/Assassin I've been working on/off. Still very early blockout stages.

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Zero-G Nuclear Space Serpents so far, with placeholder blockout art. There will be gratuitous explosions & little space ships shooting at the snake if I get to them.

29 hrs left in 11.

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fun sketch pages + trying one million different lighting blockout methods

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Hello there !

It's been a while since my previous post here, I worked on my BSP & composition skill , to make it I decide to do 2h exercises. How it work, I take a photo/paint/concept art and I make a blockout with it.

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Felt nostalgic this weekend and started sculpting the blockout of one of my favourite childhood video game protagonists Spyro. Open to any C&C.

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Hi everyone! I'm working on a Cthulhu digital pen stand, but I've done two blockouts and I need some input! Which one do you prefer, A or B?

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Better late then never for As final project for my first year I worked on the level for our game MarbleGround Construct. Unfortunately haven't saved any in-between progress shots besides the blockout and the final version. https://t.co/1eo1OZrdW3

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More ZBrush skull blockout practice. Learning anatomy as well as more ZBrush techniques. Gotta put in the time.

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Back to the drawing board. After talking to one of my lecturers I've changed topic completely! So here's a blockout for a little garden shed/summerhouse that reminds me of my mum!

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Redesign and blockout of the first level for my team project. Main goals are to make encounters and regions feel more distinct and engaging, and to improve pacing. Also took a stab at modifying the level sequences.

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Posting a bit less right now because I'm in the last stretch of my first assignments for this semester. A blockout wip for a level in Unreal, Sci-Fi hatch with PBR workflow, a shaman character for character design and a design for a shield to be sculpted.

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some morning blockouts

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BSP Blockout and Final

Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.

Really enjoyed creating this.

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