🐝✨Hi, I'm Kiku!✨🐝I'm a mixed nikkei from Seattle. I make comics. My first book, Displacement, is about Japanese American incarceration, coming out in 2020!

🚀Book Preview: https://t.co/y0ShZF3u4O
🚀Short Comics: https://t.co/my6xpwVBsf
🚀Ko-fi: https://t.co/vju2uA9koH

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Play around with vertex displacement.

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Really moved by 's haunting graphic memoir, THEY CALLED US ENEMY. Wise, witty & wonderful. Its themes of identity & displacement brought home by 's words: "Justice grows out of recognition of ourselves in each other...my liberty depends on you being free".

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恥ずかしながら今更になってDisplacementマップの存在を知ったけどすごいなこれ…高さマップの画像から凹凸に応じてメッシュを作り出せるとは

テクスチャ張りのディテールが超上がりそう、ポリゴン数も超上がるけど

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Feedback loops, tinting natural light towards waves of specific color, Perlin noise influencing pixel displacement + viola da gamba music as a source of entropy in this system.

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Try out some displacement shader.

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Learn about the brand new and its inaugural exhibit Arabicity | Ourouba in !

"The highlights the underlying themes of identity, displacement, war, reconstruction, memory and resilience."

Read here: https://t.co/DXWxrpnwRP

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"C4D hair + Arnold ... I also used texturingxyz alphaSkin maps for the displacement."

By: Hadi Karimi

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Bit of an animation wip of a piece by Koul. But there's not too much else I can do since I can't really close the mouth.
Could add more displacement maps and try to make the piece seem like it's breathing? idk xp

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Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )

Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map

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"Just used Displacement just in time! That was very close!"

A wind-down art to end the day. It's a variation of my summer FFXIV outfit highly simplified.

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After spending some time trying to figure out the ZBrush to Blender 2.8 workflow with displacement maps, I've found a really simple solution which works

Tutorial coming!

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Yep! A simple ribbon mesh, with a shader that implements a simple texture effect and vertex displacements. :)

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Playing around with some Volume Displacements. Inspired by https://t.co/WQK1Y4R8vk

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"Nebulas" ~ Played around with C4Ds displacement to create these cool Stefan Halbuer inspired pieces.

Support is highly appreciated🙏.

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GALLERY TALK: Join us Thursday at 6 & 7 pm for a 45-60 min. introduction to the The Warmth of Other Suns: Stories of Global Displacement. We'll spotlight select works in the exhibition, too. https://t.co/2gLOuSgRGU

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Just a quick overview of the sketch effect because a number of people have asked about it. Step 3 is just an inverted version of Step 2 combined with a different angle on the procedural line noise. Step 4 is a matte choker applied with a displacement warp 🖍️

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