Inktober sketch/brainstorming progress for late day 1. Going digital and messing with Procreate a little more (not official but we’ll see) for this event. Nanami Kiryuu from Utena.

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I've been working on a Unreal Tournament map for the past few weeks, this is my progress so far! Still got a lot of work to do...

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First itineration for Lithica village

Btw The levels in Valki are tile-based.

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I have started blocking out my Blitz map! Currently not that much built in engine, however I can share my Node map and level plan made in Feedback is appreciated :D

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Finished my map for Test Tube 10 called Abyss because it's set in this citadel thing with "nodes" rising above the void. The entire map is inspired by 2 images = pics by H. R. Giger and someone else's map, which I saved but without a filename😿

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Process of ’ commission!✨ (thumbnails, rough sketch pose change, clean up sketch and final colors!)

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ARTIST LOG(004) 3/3 - And last for this week is Lily, a kobold up to her neck in black market activities

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ARTIST LOG(004) 2/3 - Next up is the lanky Rocas hailing from the West beyond the mountain range

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Here’s some more shots of the level “Goopy Gully ” from PVZ Battle For Neighbourville. I really enjoyed working on this map.#gamedev

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hello
I am the appointed cartographer
charting out your upcoming adventure
on the island of orange
area by area
screen by screen
🍊📉📙🌿

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We’re doing level design and landscape art live over on twitch! Come hang! https://t.co/p1Upi8MaMr

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After an rough few months its great to say I'm back on track doing a Spyro 3 level design, can't wait to post updates soon with progress but as for now its paper designs! 🐉📰

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Today I have been messing about in water*

*Granted, the virtual kind.🙄

But...I added a river bed, sand banks and rocks.😄

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Hey, don't be slackin'! The brand-new playable demo for Brock Crocodile is now available! Grab from the link below 👇

https://t.co/IvUONGshgd

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Today I am adding a few booby traps to my Jungle maze!

Be careful not to get skewered, sliced, squished or speared! 😀

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