WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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Retopology for body and base mask done, clothes WIP. Once clothing is finished I'll make 3 different masks and tails for this guy. 👌

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Retopology done, still need to get the UV's prepped beforee taking it back into zbrush.

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Retopology done! It can be really annoying when you want a perfect mesh with only quads and it converges with 5 points 😑

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Next task is retopology! Let's see how this goes 🙃

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I am a character rigger and 3D generalist currently taking rigging commissions in order to pay off my debts

These are some examples of my rigs and retopology I have done in the past(My retopology is on the right side)

Face rig Demo: https://t.co/LN2nFsbPe6

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Finished sculpting the two rocks/boulders we needed for my Environment Productions class. Now time to retopology both of them! (Done with Zbrush)

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Next character WIP. Gonna be released to the public once im done with retopology and texturing.

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A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. history

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Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method.

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Kinda sorta about done- gonna start doing retopology so i can take a bit of a break from the HP. Struggling quite a bit with the face 😭 Any crit is welcome!

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DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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got a good amount of my retopology done today, still got all it's extra bits to come. See if you can guess what type of creature it's going to end up as.

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After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!

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- 2D VERSION -
Hello! My artist name is Lorminatti , I currently work at a studio in the Philippines as a 3D Artist ( 3D Modelling , Texturing , Retopology etc.)

I'm open for commissions! Email me at lorminattiart.com

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Trying to learning-by-doing the process of sculpt -> manual retopology -> UV -> render, so I made a lil FROG.

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DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV

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Finally! Managed to finish the retopology of the hair. Around 15k verticles.

Inspired by the works of

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highpoly is done, now it's retopology time

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