snek gorl snek gorl snek gorl~

gonna debut it reaaaaaal soon!

model is made by the wonderful ! retexturing done by me :)

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Just a silly lil Class Idea I had, The Propagandist!
(real name Hazel Matilda)
Encourage your team to victory!

taught me how to mess around with the hair shading/texturing, along with a few other ideas!

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slowly trying to push myself to colour in this sketch page so I can FINALLY learn colour texturing better (tonal correction tool my beloved)

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Here's all the awesome artist that worked on this character!
Character design
Model / texturing
Rig / animation

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here's a few shots of the new heads so we can all appreciate the mesmerizing makeup faces & gorgeous texturing by

already on sale ⬇️
https://t.co/XEB5Xyzo0r

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Been doing Blender renders among Substance Painter practice! I do want to improve mainly on my texturing skills :)

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WE MADE IT! Stream concluded, and Buddy Fen is very nearly here!!!! Just texturing awaits!
Thanks for the raid! Luv ya both!
We raided who is on an intense backpacking journey!
Thanks everyone for the support! I really, REALLY mean it! ♥️♥️♥️♥️♥️

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Update:
I finished texturing but I am not quite happy with gate. Maybe someone has some feedback for me? I am thinking about going away a bit from the concept and sculpt it like the mirror I did first?🤔 https://t.co/EKYhRdBBEL

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I ended up designing, modelling, skinning and texturing every Skaarj, and a fair amount of the humans.

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Fullbody pixel thing gift for
Very proud of the texturing on this still nya 💜

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This week I finished texturing Gordo's model. I think it certainly captures his essence! Next step is to rig the model for animation. I'm excited to bring more life to the boy!

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So, I did some quick texturing for the new assets on the model, looking good. But I'm planning to revamp the whole model's texture to be more refine, same style tho.

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Fujiwara no Mokou 🔥
Not that proud of this piece, I had trouble with colouring and texturing, especially on these trees

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been texturing some models in substance painter recently

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Aight time for shadering and texturing

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