画質 高画質

Procedural Hard Surface Design With
ベベルを改良していたらこんな時間に…
ベベルは落ち着いたが、根本的に解決しないといけない部分を発見。というか今まで見ないようにしていた部分…

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Procedural Hard Surface Design With
シードガチャ
日曜は添い寝落ちから朝まで寝たので、何も出来なかったな〜

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gingko | a:9 s:2210 d:0.2609 w:199 ns:2.3568 np:9.6714 nb:3

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Officially built my first neural network for my procedural content generation tool that I am building for my game where you play as Traveling endless generated worlds as a dragon is the goal.. Still have a long way to go!

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Procedural shader on sphere build on a Truchet tiling variation
gumroad 0+: https://t.co/TjcFeSJixx
(The loop is a bit annoying because of the light from the headlights)

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gingko | a:6 s:2289 d:0.3520 w:154 ns:4.6849 np:7.0732 nb:9

0 1

gingko | a:7 s:1062 d:0.5856 w:112 ns:4.7627 np:4.6623 nb:15

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