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Some more of the ol' commissions, lineart by SKirill color/render are mine. Please no bulli for the proportions n such, these are very old :))))) (from 2013-14 or so)
Links to Kirill's socials below
More ‘modern au’ blade (by which I just mean icba to work out dnd dwarf proportions today) during today’s seminars ❤️🧡💛
"Darabet killer? They're really trying to claim a little thing like you could take on one of my kind?"
Definitely getting there with how darabets work! Though I've been pretty inconsistant with their body proportions... RIP
I've been working really hard on them proportions and colour and I feel these are the big three from this month https://t.co/Hn6h8bV16i
I like this one, while there are a lot of issues with the linework and some with the shading/proportions. it still looks pretty good with the amount of time it took. I think 4-5 hours? which I think is pretty good for my level. Oh, and there is something missing. try to find it.
@caliceal Problem is that trying to maintain this specific style through animation would be insanely difficult if not impossible. Which means it's much better drawn than animated.
Although that being said I still am a big fan of how Araki drew faces and proportions in this timeframe.
Kind of wanna improve this Mahou Shoujou Nazrin ... even the proportions like - she really gets taller and stuff xD
@artofjonas For me personally, my raccoon self was used to be representative of my actual body physically, but lately it’s been shifting toward what my body is mentally. I feel I should actually be like raccoon size sometimes with raccoon proportions. I’m in the process of a major redesign.
[lewd]
Some more Feidy drawings for the viewing eyeholes, this time I try for a change to actually be consistent with a characters proportions :p
@fightyoursorrow I think the neck, for me, is something I either hide or almost treat like it's barely there? Depending on what kind of proportions I use it's VERY THIN
Hilariously I feel like the feet are always the things that baffle me cuz I give my characters Kids Next Door proportions LOLL
The oceans of Earth are disproportionately having less pure oxygen for their respective marine life as opposed to oxygen they create (50%) for humans to breathe: extreme pressures on oceans (e.g. temperature increases & acidification) from human activities
@RevArrow_ I'm a lazy shit that needs to finish these designs. At the same time I'm too stressed that my standards have changed that they all need an overhaul so the armor is more anatomically proportionate to the head and limbs.
Einar, The Kind Ogre via @artstationhq https://t.co/Tq0depIMh3
Hi guys, this is my new project, based in dark fantasy and mythologic creatures. I tried to explore the anatomy proportions to create this weird guy and push my self to improve my texturing skill.
#zbrush #3dart
In all seriousness, I think now is a good time for me to reflect on my previous art.
I REALLY do not like most of it now because it just looks so bad. The proportions were wonky, the colors look like ass, and the overall quality is inconsistent. I'm surprised people liked them.
twitter artists literally only know how to draw kelp shake with the proportions of the woman 🙄🙄🙄
For @britefire of Ashley. Bit of a different style on the proportions. I tried being a little cleaner with the lines, which is something I'll take forwards into the sketches, though maybe not -that- clean.
@Kumaartsu The games are a bit old, but have that very classic 90s anime charm. The two games are very "feel-good" JRPGs with Tales of Series style characters. I just feel like the proportions of the characters' faces are similar to the iconic way you proportion yours!
Well I tried to mess around with the body proportions with this one #Halo #HaloSpotlight