画質 高画質

Monster of the Week!

"When Dracoyle reaches 1000 years old it rapidly..."
Read more: https://t.co/ujmpRs3aLM

Check us out on Steam coming soon! https://t.co/7cITbrRiDS

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Navigating complex scene hierarchies? You can hold Alt and left-click the topmost parent to expand or collapse all of its nested children. Holding Ctrl while dragging objects in the scene will snap them based on settings defined in the editor.

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To create a REAL organic environment, sometimes we'll spot small souls that inhabit NetherWorld cities and towns, those souls are players who are traveling this world just like you.

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Some work in progress of our latest project DYSTOA, a surreal and dark exploration game. Link to the game: https://t.co/lZsvajXrp8

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Although is in a 3D interactive space, our designs start on the page! Here are some early design concepts for Adam, your cowardly sidekick! Artwork by .
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🐟

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under glass

more shader play and trying to create procedural geometry "inside" a dynamic soft body with a bunch of vector math

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Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!

Based on the work of Cbotme: https://t.co/s7191tL7Cg

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We are happy to announce Musket and magic: Adventures on a flat planet - it is a 1st/3d person RPG! Adventures will take place in small and detailed open world with references to Russia, Europe and Japan in the 18th century.

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Monster of the Week!

"When injured Vera will tense up and focus. The white..."
Read more: https://t.co/eCycRxr6Ek

Check us out on Steam coming soon! https://t.co/7cITbrRiDS

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My first Unity art asset pack is now available on the !
It's a handcrafted low poly asset pack, for creating beautiful landscapes quickly and efficiently.
RT for a chance to win a free copy ♥

Link: https://t.co/6uTCCqw8GE

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last day She Be Free campaign, thanks for backers that are supporting the game ❤️ i love you ❤️
https://t.co/ekpS6gyILr

view video with new transformation in DOT DELTA!!!
https://t.co/ahpXmmYuPz

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Ever ran into an issue where your entire animation changes because you accidentally rotated a bone in the scene? You can keyframe all bone transforms at the start of the animation to make it completely scene-independent.

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