Using custom GLSL shaders with

✅ Phong Shading
✅ Texture Mapping
✅ Shadow Mapping
✅ Normal Mapping
✅ Bloom
✅ Edge Detection
🔜 SSAO

7 30

Pickup artwork “Test of gyro sensor” by “cx20"
https://t.co/7GmTFXi1Il

0 5

UV Mapping and setting creases is hell. Pictures show GLSL Shading + Shadeless. The textures show shading even in the shadeless. Yeah, all those UVs I had to sort by hand. Opinions?

Progress on Textures:
Hair, Eyes, Body, Wings, Engines, Eyes, Top, Bra, Leggings, Boots

4 19

ノイズでグニャーってやつ

1 27

Helped a friend port a beautiful Processing sketch to glsl.
HIGHLY recommend checking out their blog https://t.co/0uZAosZVl9

32 242

Did some 25 minute the other day, no prep, just flowing.

62 380

シンプルながら面白い光沢?ができた

3 21

2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control.

1 12

あけましておめでとうございます。何となく始めた毎日投稿も気づけば3年目。なるべく続けられるようにします https://t.co/pN3ckC5ilV

5 39

今日のGLSLシェーダー。エクセリオン。
https://t.co/yAT412ZUgW

エクセリオンのスクロールってこんな感じのデタラメな描画だったけど妙な3D感があったよねーと思い出しつつ作ったけど実物見たらもっとデタラメな上にもっと3D感があった。すげえよ。

96 190

Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.

8 38



綺麗なんだけどお前じゃない感がすごい

0 1