And here, because I know you're curious, the wireframe shot: I've not shown the ugly topology on this one haha :p . But some parts are rough.

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high and low poly wireframe for the chair
uvs and wireframe in
and textured.

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Of course I can't go without posting a wireframe. Just a selection of some models.

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Van EPD's tot ECG's - deze week in Wireframe gaat dieper in op het design en gebruik van technologie in de gezondheidszorg, gebruikt door artsen over de hele wereld. Je hoort het hier: https://t.co/56VznIkvPb

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Van EPD's tot ECG's - deze week in Wireframe gaat dieper in op het design en gebruik van technologie in de gezondheidszorg, gebruikt door artsen over de hele wereld. Je hoort het hier: https://t.co/oWJLBuiTZX

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New features in the development version of Tissue! Components rotation according to weight maps and new Frame Tessellation (like the Wireframe Modifier, but more customizable). Enjoy :) https://t.co/tDCX6SnATm

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I was messing around with Silent Hill and found a way to get the wireframe mode to work. It's really interesting seeing how they managed their polygon budget. The fog and the camera angles definitely help mask the limited draw distance.

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Je recherche un ou une artiste 3D capable de me faire des model de ce genre de persos (avec wireframe)

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And some individual breakdowns showing the wireframes, normals, and final textures.

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And here's some pieces for Wireframefool & Tonou on FA! I'll just make this a thread

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