Skywalker 2 (wizq2dm2). Quake 2 deathmatch map. Released in 2006. It's a small fantasy themed map. Castle in the sky. Void map. Continuation of the first Skywalker map (wizq2dm1), added more geoemtry and connectivity.

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This incorporated some combat spaces following specific metrics and shape choices in order to present comfortable and interesting player choices when engaging in combat. Video: https://t.co/2HJh37LHgb

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BSP Blockout and Final

Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.

Really enjoyed creating this.

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Basic top down and elevation changes in 3ds max. did the rest! Turned out one of my favorite areas!

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Just wrapped up my 10-week course with on Level Design for Games! Huge thank you to for all of his thoughtful feedback and guidance! Also, thank you to for providing such terrific instruction!

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Here is some work I've been doing with 's Level Design Course for Games with the awesome instructor ! Having a lot of fun learning and designing these spaces!😁

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A week until I start my weekend. If you as a are looking to improve your LD skills. Join me (before the 29th) on
https://t.co/eyK9BIPt3X
To build your folio and gain feedback

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Some behind the scenes images of the the level design process... its kind of cool seeing the game come to life

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Hey if you are looking to build your portfolio then Aug29th join the where I set a task to create a level and give feedback. Helping improve your folio.
Join $10
https://t.co/eyK9BIPt3X
(Below previous work)

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Created a playspace using concept. (I did not create the concept)

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Designing platformer levels for unrestricted flight is pretty tough. The biggest issues are scale, player direction, and progression. Still refining the details. For now, here's a screenshot of a mostly scrapped tropical layout prototype.

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I've been doing some levels for my game, it was fun and I think they look nice...
... the second may not look like but it's a sewer by the way

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Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

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A study for a more linear level. The level is split into 5 pieces and it is build on axis and ordering principles.

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Wow! It's been a while since I posted the last time.
Anyway here's some doodles I cropped up to flex my landscaping muscles.

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when you do tests for loading level names & you just type something quick to be sure you know it works

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My entry for Speedmap Pack 198, 'Desquamation', is now complete. It will be released with the rest of the maps on Sunday.

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