Did the Bi-Monthly Character from polycount!

Some more shots here! C&C are more than welcome learning is fun!

Rendered in Marmoset.
https://t.co/1vv5W3nbeO

Thank you to Jor Ros for the amazing concept https://t.co/hgT8DDjRRg and to

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Still thinking about that Amumu VU done for a polycount contest over yonder: https://t.co/gsMmimtge7 sharing the art I did supporting this idea.

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Zora Link textures are done! Now I need to pose him. Maybe model his guitar 🤔

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Finished up my Binding of Isaac fan art and posted him on . Going to make some hats, eyepatches and hair soon to create the rest of the cast!

https://t.co/LuDemesbTe

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Here's one of the renders i finished yesterday during my stream! :D This was suuuuper fun to work on!

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I'm really having tons of fun sculpting without needing to think about optimization, texture maps, polycount... Just for the sake of sculpting! ♥ ()

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High poly almost done!!! Feedback is more than welcome! ☺️
thread: https://t.co/13DNf3fPqa

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Bit of progress on the female assassin, its going pretty good! Blocking out the armour and boots! 😛#zbrush

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Making a female character this time. A break from the usual male sci-fi characters. 🙂#Zbrush

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My demon girl who's design was born from the Polycount Logo and Maw Of The Void. Horns and markings can totally be customized any which-way you'd like.

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A bit of progress... Decided to use this to learn more about Live Boolean mode in Zbrush... 😄

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Ok i worked on the anatomy and i think i fixed the problematic areas. I am not too happy with the changes i did on the face though... 😑
More screenshots on my thread: https://t.co/WO8jYlkUHI ….
Feedback is more than welcome of course!

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