画質 高画質

Today I updated two old free model cars (basically I changed only the palette, UV-map and shading) on so that they would look better among the newer ones.

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doing some dumb simple things recently as warm up
(like putting the bunny into the gacha ball)

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A rotation of a mounted deer head from a scene I'm working on.

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Made a chunky sword! ⚔️

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Those are the first Slides on our HomePage for this week!
Amazing to play and discover!
There is a game, a game, a - like game and a game!
Discover them on indiexpo!

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And another commission done! This one is for dA user Quietfang! :)

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Bit more character concept artwork for Pendevlin . . . C_Dog . . .

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Some of the models that I have worked on over the years. they would probably have never seen the light of day so I thought I would show them off.

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tinkered with some shading and outlines to help my wife look her best. what do you all think?

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This man is really intense.

Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠

Making good progress with this new project.

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My process part 2. Retopo, UV mapping, normal map baking and a first painting iteration all made with . Next step is rigging.

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