083 - Daily Shader Sketch.

Crazy day today. Power line caught on fire. At a buddy’s house to do my daily. Really in love with this blob jawn, here’s another rework. This is based on fbm, not ray-marched

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080 - Daily Shader Sketch

I’ve been in love with tree rings as long as I can remember. This algorithm takes any amount of bumps with seeds and randomized a tree ring. 5 rings being animated together with 22 bumps.

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あ、偶然いいシェーダできたw
すごい深みが出る

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076 - Daily Shader Sketch.

I wanted to spend a bit more time on yesterday’s sketch. I’m searching for that organic feeling

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Result of this nights While I planned to take my time and do some intricate geometry/modelling I instantly descended into competitive coding mode... next time then 😅!

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Pickup artwork "Triangle And Circle" by "Norihiro Narayama" https://t.co/JBLimw6Od1

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070 - Daily Shader Sketch.

Just realized I’ve been doing this everyday since March and it’s still not getting any easier. Happy Sunday, y’all!

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いろいろ組み合わせようとして、よくわからなくなった... https://t.co/jxrIm1ocA8

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ハーフランバートをオーレンネイヤーに変更してみた。さっぱりルックが変わらない。

オーレンネイヤーのGLSLコード
https://t.co/C6pg5EdDIO

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gifを作ったんご
twitterのプロフが動く時代に生きたかったんご

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GLSLの練習で下の動画チュートリアル見ながら制作

ShaderToy LiveCoding - The Drive Home - 2. Streetlights https://t.co/iTU03r4SVo via

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30 - Daily Shader Sketch.

Another one of my failed experiments for wind had to do with domain repetition and turned into an accidental kaleidoscope very quickly

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Pickup artwork "psychedelic" by "Kohei Nakada" https://t.co/2wbG94ItqF

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昨日作った渦巻き、どことなく形が歪んでてしっくりこなかったので修正した。
これなら良い感じじゃないか!

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