GLSLの練習で下の動画チュートリアル見ながら制作

ShaderToy LiveCoding - The Drive Home - 2. Streetlights https://t.co/iTU03r4SVo via

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30 - Daily Shader Sketch.

Another one of my failed experiments for wind had to do with domain repetition and turned into an accidental kaleidoscope very quickly

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Pickup artwork "psychedelic" by "Kohei Nakada" https://t.co/2wbG94ItqF

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昨日作った渦巻き、どことなく形が歪んでてしっくりこなかったので修正した。
これなら良い感じじゃないか!

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Using custom GLSL shaders with

✅ Phong Shading
✅ Texture Mapping
✅ Shadow Mapping
✅ Normal Mapping
✅ Bloom
✅ Edge Detection
🔜 SSAO

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もう一つ。
光のオーブが若干曲線を描くように流れていく。
直線的ではなく、曲線的なのが良い感じ。
fboを使ったフェード効果も合ってる。

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Pickup artwork “Test of gyro sensor” by “cx20"
https://t.co/7GmTFXi1Il

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UV Mapping and setting creases is hell. Pictures show GLSL Shading + Shadeless. The textures show shading even in the shadeless. Yeah, all those UVs I had to sort by hand. Opinions?

Progress on Textures:
Hair, Eyes, Body, Wings, Engines, Eyes, Top, Bra, Leggings, Boots

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ノイズでグニャーってやつ

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Helped a friend port a beautiful Processing sketch to glsl.
HIGHLY recommend checking out their blog https://t.co/0uZAosZVl9

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Did some 25 minute the other day, no prep, just flowing.

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写経する中での副産物1。
円がマシュマロみたいな質感を持ってるように見えた。

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シンプルながら面白い光沢?ができた

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