so i havent do the full 8 hour but at least i have some dudes for the game, also I might try to diverg from remaking Cultists vs Demons and do just Cultists vs Cultists

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Meet a Bumblee and Celina in the marvelous artwork by consisting the first page of our Art-book! That's right stay tuned to find what we are up to😉#metroidvania

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working on a game with , where i do only some dudes and he does the rest of the game, enjoy these deer skulled dudes

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my for the jam i am - finally - testing a combat mechanics. this is something that I've been avoiding for some time and decided to test now.

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I put off making death animations for so long because... it is too sad 😭

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Sending with some dev insight! We use for Shards of Nogard We found its' biggest advantages are the scenes and nodes system, GDScript, great UI and it's open-source; which allows us to add plugins. Like❤️️ if you use Godot too!

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with the basic mechanics ready, now it’s about drawing all the NPCs, scenery elements. every day a little more

4 15

Might as well say it, My game (MaxSine) is moving to 3D because I can't stand making so much progress, but yet I feel like I'm not getting the point across with particular aspects of the gameplay.
Plus I'm WAY more fond of Godots 3D side than 2D.

4 6

I'm working on Shapes and Sizes 2 again and The Third Will be developed on the Godot engine..




2 5

today I finished the basic movement of the NPCs. I finally got along with Paths2D and I am satisfied with the possibilities of movement.

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Working on something for another new powerup (this will be the 8th powerup!) What could it be this time? 🤔

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update time! in an attempt to bring more information closer to the center of the screen, there is now a meter across the top of the screen that displays each battle participant's progress towards an action.

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Currently doing final bits of testing to check for bugs..

Realized cards didn't have tooltips.. but now they do!
They'll reflect active changes and note if they can be repaired/upgraded as well.

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in my today I finally put some clothes on my character, created a first friend for him and started working with AI

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Finally done cleaning up the majority of my spaghetti code. The battle system now properly handles 3 enemies. They have a different function as well as different cards. Makes troubleshooting that much easier..

New demo coming soon~

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