Behind the scenes on creating the celestial titan corpse... this one really evolved a ton. Pen on Paper design by

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Another update! I have really changed the scope for the sake of time. I’m really open to any suggestions/critique!

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Did not post for a moment, being absorbed in work and it's fun :D This is a small magical library.

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Fucccin did this thing yesterday. Gonna do some more stuff before bed. Read daddy a bed time story and tuck me in *uwu*.
https://t.co/kTBO575YQ4

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tough to choose a good colour scheme! just playing around so far but I like the variety I can get from the same sprites and some faded out overlays. thanks for the "light" idea in your game environment video, works like a charm!

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Level design for using
I also created a full design document walking through the level and would be happy to send to anyone interested!

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A tool I made using collision primitives and a spline to easily close off the playable areas on the level. Made in Blueprints Construction Script.

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Another comparison between editor and in-game look of 🙂 Steam page should be ready in next couple of days.

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Worked on this in Unreal today - I will have a speed video up later today.


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Finished with this scene.

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Sad to see that has come to an end. But I wanted to thank everyone that's been checking out my work the past month. So... Thank you!! I feel a lot more inspired after sharing my work with the community. And what an awesome community it is!

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"How I envy the simple life of the tribesfolk, living in harmony with Mother Nature..."
Doc Amok concept sketch (2004)

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These stages of development are our second contribution to this time with the relax level.

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6/6 From the block-out, the art vignette, and concept art, Tim and Duke worked closely with art studio Igloo/Lemon Sky (https://t.co/Kz0czDcnuW) to create final 3D art assets for the level.

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