In this we are starting to experiment with converyor belts to add in new levels. (Graphics not yet included) What do you think?

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for the last weak attack. Still working out how to incorporate wind powers to the attack. The next post will be all weak attacks combined! 😁

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"Dude, you sure about this? They're this many!"
"... hold my mead."

Check the project: https://t.co/ch2Lou8Jy7
Discord: https://t.co/OFm30KqiNk

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What??!! Melody of the Light (Demo) is now available on https://t.co/qhxhm53bYz!
This isn't the final version, that's why we accidentally put some bugs and glitches :D


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Game dev update: polishing the 5 weak attack here is the first key press. 😁

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Improved version of the Warren map 🗺️ Clover has a handy notebook where you will also find the WIP quest log!
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Worked on the code and animation for a simple 4 directional movement with animation and collision! Still has a few collision bugs but overall came out as a great template for building upon!

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Some "behind the scenes"- how I animated the new level finish animation for .
The final in game animation actually uses some coded inbetweens to get a smoother animation!

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« Who would say that mushrooms are so bouncy in this place? This could help you get to the surface faster. »

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progress. Made a hop back animation when your attack sequence is done.

3 4

Discord now open to the public:
https://t.co/2Czw3pZGoT
* If you were a member of the previous server you will be accommodated with a role!! *


Also featuring cactiballs, pronounced *KAK-TA-BULLS*

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Been working on this for more than a week but I guess now's a good time to unveil it.

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Working in some cathedral interiors zones!

What do you think about the Gothic Windows colors? is so brightness but I think that not break the characters contrast...

Discord: https://t.co/JtbI7L1Yb0

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Update from Issue with Action Selector is fixed and now the player can select through the Actions! 😁 when I get back on it I want to add more effects the the environment like passing light and smoke that appears and clears on battle start!

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