Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

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It's amazing how simple it is the setup some OnDrawGizmos for debugging.
The code doesn't even need to be good since you'll just delete it afterwards.

Plus it looks cool.

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A study for a more linear level. The level is split into 5 pieces and it is build on axis and ordering principles.

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Wow! It's been a while since I posted the last time.
Anyway here's some doodles I cropped up to flex my landscaping muscles.

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when you do tests for loading level names & you just type something quick to be sure you know it works

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My entry for Speedmap Pack 198, 'Desquamation', is now complete. It will be released with the rest of the maps on Sunday.

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Behind the scenes on creating the celestial titan corpse... this one really evolved a ton. Pen on Paper design by

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The second stage of the new game. It's in one period of the prehistory. What kind of creatures and plants existed in that time ? A period where human work and production didn't existed yet... Or existed ?

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Another update! I have really changed the scope for the sake of time. I’m really open to any suggestions/critique!

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Did not post for a moment, being absorbed in work and it's fun :D This is a small magical library.

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Fucccin did this thing yesterday. Gonna do some more stuff before bed. Read daddy a bed time story and tuck me in *uwu*.
https://t.co/kTBO575YQ4

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tough to choose a good colour scheme! just playing around so far but I like the variety I can get from the same sprites and some faded out overlays. thanks for the "light" idea in your game environment video, works like a charm!

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Level design for using
I also created a full design document walking through the level and would be happy to send to anyone interested!

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A tool I made using collision primitives and a spline to easily close off the playable areas on the level. Made in Blueprints Construction Script.

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