画質 高画質

StyLit is a new technology that can apply art styles to 3D models as shaders. All you do is color+shade a template sphere first.

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Here's some destiny stuff I did I think?? Last year? My guardian rockin that sweet dead orbit shader, and my entry to the bungie day contest

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messing with shaders and found my favorite for the boi

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Progress, still have fishies, flowers & crazy shaders to add but I'm pleased with where this is heading. Based on the concept by Yuumei.

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Shader with UV scrolling and a Screen blend effect for interactable objects in . //

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Starting to get used to this shader malarkey

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Saturday night tip: Use shaders as your screen saver with https://t.co/OyOhdxJexo

Eg 's beautiful work https://t.co/rYNgTCUMXf

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さらに、ハイライトと瞳をパララックス(視差)による瞳のレンズ感を表現。瞳の方はパララックスマップを用意して瞳孔の部分が凹むようにしてある。パララックスは、ShaderForgeでノードが用意されててUVに繋ぐだけで簡単にできた。

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Just updated the shader of the purple part of the leotard in order to make it more shiny !

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Here's a quick preview of an outline shader by for custom outlines on characters in Unity. Blogpost coming soon!

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sketch shader and horse shader

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uses lots of custom shaders & we make heavy use of triplanar projection for our environments to keep UV's consistent.

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Waves; a water shader by made for this past global game jam https://t.co/aHV1VXbsmM

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I think i'm done now :C
I made this neat water shader when the time felt unbound though.

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First-person view of the previous GIF:
Working in in to make the transparent pencil crayon textures

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