画質 高画質

(3/3) Here is my third and final weapon design for my latest project! I've really enjoyed working on this project and can't wait to post the concept art tutorial tomorrow!

4 6

Showcasing some concept art. 's character Halima. And a concept for an area simply called Nega Zone right now. Also the evil doppelganger Malicen.

2 2

Here is my final fully of This was a fun redesign and I'm really looking forward to doing more as new and come out.

1 2

Didn't feel like the size of gus' sprite gave me enough room to play with the design of his world so I stretched him out a bit, should be uploading a break down of an idle animation for him soon
(:

2 3

Unity Surface Shader + Light Toon Ramp Texture Samples. Working on an inspector similar to the Standard Shader

3 2

Started adding an extensive achievements list to NRG which I’m tying into the unlockables, so not much ‘nice to look at’ stuff there.. But I did do a more elaborate concept piece for my new spirit guide character
(:

3 5

🌈Nico🦄
A mischievous and mystical bot
Intelligent and loves to pull pranks on the others!

Subscribe to our email marketing newsletter here: https://t.co/AUhO5xqX1s 🖥️

3 4

Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon

8 15

Quick face study. Can I get some feedback pls?

4 16