Here's what the normals look like. Definitely need to fix a few things, but still pretty happy with the results when being run through a toon shader so it's progress 😁

5 14

Wanted to test something that'd be rattling around in the back of my brain after I saw normal experiments.

Still need to fine tune some of the math but here's a different version of the genned + texture normals

13 49

Another character model has been textured! Now I'm about to record the first trailer for Shinogi Chess Club, so please wait just a little longer for more info! Thank you!

1 6

Current feelings about rigging and weight painting this model 🤨 Excited to move onto shapekeys though!

Working through rigging course too. A lot of things definitely to make more sense now 😁

5 16

Modeling one of my old characters to test some vtuber stuff 🤔

Forgot how much I loved this character though. Can't wait to finish the hair and start texturing tomorrow 😁

6 22

This is the outline material on Suzanne and the Sphere! Nodes for the cube outline below, and I'll link the file on gumroad once it's up ^^

3 51

👏👏It's me, your boy.

Finally finished my character model!

Didn't managed to get the exact shading that I wanted but that's ok.

Now it's time to rig her!

2 5

Tried adding some real and faux transparency you'd see frequently in anime to the bangs 😁

Need to make some more textures to test out different highlights next. Then onto "strand" detail for more detailed materials

4 23

Revisiting my anime hair materials. Tried something different this time.

Need to try it on longer hair and it has a few small issues at different angles but this set up is much simpler 😁

38 251

Trying out glass anime shaders and they look great!

1 5

Might mess around and make some toon hair next 🤔

6 29

oc kundra is done.
now i will create the rig for it which is a challenge for me.

4 23