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Monsters with the FRANTIC move pattern will mostly ignore the player, preferring to charge around like a headless chicken! (or like an air-hockey puck). They will still shoot at you, of course. #PatchQuest #roguelike #gamedev #indiedev #indiegame
Monsters with the SLIDE move pattern (like this Poislug) can launch themselves forwards at high speed. But they can't change direction until after that slide is completed! #PatchQuest #roguelike #gamedev #indiedev #indiegame
Monsters with the new ZIGZAG move pattern spend half their time sitting still, and half their time rapidly zigging about. They're much easier to aim at when they've stopped. #PatchQuest #roguelike #gamedev #indiedev #indiegame
Molem's ICICLES skill has super high knockback - especially if you hit with multiple shots. It also deals the new FROZEN ailment, which slows the target's move speed waaaay down. #PatchQuest #roguelike #IndieGameDev #indiegame #gamedev
This week I started work on 8 new monsters for my #roguelike game #PatchQuest. What a right band of miscreants!
As always, you can mount all these monsters and use their skills. I'll be showing what they all do in future tweets. #gamedev #indiedev #indiegames #gamedevelopment
He... hey, wait! You're not supposed to shoot the ☢️PLUTONITE!☢️ #PatchQuest #roguelike #indiedev #indiegame #gamedev #gamedevelopment
Once activated, Magnetite will attract nearby bullets into it's orbit. You can even shoot right around it, if you're smart. #PatchQuest #roguelike #gamedev #indiedev #indiegame #gamedevelopment
These VENUS FOOT TRAPS have moved on from eating flies. They now lie in wait for a different kind of food - the FEET of any explorers that venture too close! #PatchQuest #roguelike #indiedev #indiegames #gamedev #gamedevelopment
These Bomboulders explode with just the slightest encouragement. Watch out for chain reactions! #PatchQuest #roguelike #gamedev #indiedev #indiegame #unity3d
This week I drew up a whole bunch of new capturable loot assets for my #roguelike game #PatchQuest. Some of these will erupt, explode or even buff you! These effects & abilities will be shown off next week's tweets. #gamedev #indiedev #indiegame #unity3d
These destructible Honeycombs can be used to make monsters Sticky (but watch out for chain reactions!) #PatchQuest #roguelike #gamedev #indiedev
Shrubhog's Barrier skill is great for blocking powerful attacks, but can sometimes struggle with rapid-fire shots. #PatchQuest #roguelike #gamedevelopment #indiegame #IndieGameDev
Once you've fed a Jumbo monster, you can latch on with your lassoo and charge across the map, knocking back everything in your path! It'll only last for a few rooms, so make it count. #PatchQuest #gamedev #indiedev #indiegames #IndieGameDev #unity
With the Muktopus' new Conceal skill you can give monsters the runaround! 🐙 But invisible isn't the same thing as invincible - you can still take damage if you run into stuff! #PatchQuest #gamedev #gamedevelopment #indiedev #indiegames #IndieGameDev
Prickly pears fire in wide-spread bursts. Personally I wouldn't eat these raw - but monsters seem to love them! #PatchQuest #gamedev #indiegames
Bananarangs have just the right curvature to let them home in on your target. #PatchQuest #gamedev #indiegames
I've given each monster a secondary attack to make them more well-rounded and less predictable. Seahorses have the Water Wheel attack, which covers them from incoming projectiles before launching towards the target. #PatchQuest #gamedev #indiegames
Galvangler can use the Hypno Lure ability, which pulls the target towards you and inflicts Dizziness. It's great for closing distance! #PatchQuest #gamedev #indiegames
Sandamanders can kick up a Sand Screen and then fire a Spit Shot from safely behind it. Fortunately, this screen can be shot down! #PatchQuest #gamedev #indiegames
Excess loot can be stored in your cabin for later. #PatchQuest #gamedev #indiegames