画質 高画質

Igris rig is done but I'm thinking in animating procedurally inside UE with Control Rig 👀

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tried many variations & i think i found my flow. buildings are just planes acting as floor plans with procedural sidewalks, ledges etc. they sit on a ground plane which handles the road sys stuff based on intersecting buildings.

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I will use this shell that I created procedurally in for my next post: Sand

Stay tune!

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Good night from this procedurally-diffused lil guy from the game I'm building

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