Ray III ↴

This composition has been made based on a generative raymarching algorithm.

You get 10% chance to get a rare colored version.

70 editions, 3

https://t.co/I3GJRw0st2


3 10

Ray I ↴

This composition has been made based on a generative raymarching algorithm.

You get 10% chance to get a rare black and white version.

100 editions, 4

https://t.co/JtUwi5PzQL

2 0

trying to get CustomRenderTexture volumes working in VSeeFace and am raymarching through the voxel data, though it only seems to render CRTs on load.

1 17

For drawing the cut part, just ignore the raymarching anywhere where the first ray distance < 0, since that means it's already inside the surface.
For clipping the result to a sphere, just get the distance of the final ray position to the origin and mask out anything > sp. radius

0 1