//=time() ?>
I’ve been tagged a couple times, so thanks guys! Here’s some WIP sculpts that are just waiting on retopology. When I’m done with my class I’ll be sure to get back to characters. Tagging: @hhalf_ & @grico316 @charith_nr @azrhyga https://t.co/PBR7hyZ7xt
It's retopo time 👀💦 I hope it won't take me ages, I want to paint him already hnghh 😤
Every time I do retopology on one of my models, these images are ALWAYS up on my other monitor!!
The key to getting good at retopo is to copy others good retopo LMAO
I'VE FINISHED THE RETOPO 368%^&6&&*^%8^87 AGHHHHHHHT
#b3d #3D #3Dartist #vtubermodel #vtuberdesign #characterdesign #WIP
This is a model I sculpted, retopologized, and animated for Arrowhead about a year ago, from a design by @TheComradeVideo. The textures are completely placeholder.
Close! Been trying to go over and do a detail pass- hard to know what to sculpt and what to leave to texturing. She definitely needs an overall scar pass and then its time for retopology 😬
It was a nightmare to do for the first time in years but WOO Gai face initial retopology.
Ok. I hope this year I could properly study 3D.
And first model. I plan to make retopology, texture and rig. Maybe I'll animate him.
Went to retopo a part of the face and got a bit carried away with my Terra Model.. Well here's Terra, remastered!
Tried experimenting with ZRemesher but even with polygroups, curve guides & density painting, I elected to just manually retopo. Not sure about this edgeflow, but maybe I'm just being fussy?
Any modellers?
This is for the base mesh, I'll be doing a high poly on top of this one.
Retopo done. Retopoflow made this not take as long as I thought it would.
Retopo is done! and the rig is roughed in! UVS and textures tomorrow :DDDD gonna use my cool new procedural stylized Substance painter textures on this! HYPE! #furry #furryart #3D #Blender3d
I've done sculpting and texturing every now and then
It's the rigging, wright painting, uv/retopo etc that's hard! https://t.co/CRmw2DfNV6