The tutorial on how to create the shader for these galaxy bird wings is now public! ^^ https://t.co/XhkB5TI0Lu

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After connecting planks with HingeJoints to build a bridge I then tried to change their individual gravity randomly and got a funny side effect.

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Sharing is caring! Let's put all the useful knowledge together - it's Tuesday!

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you can tint greyscale sprites using a ramp shader :)

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The way to load a new scene has changed in 5.3 version.

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Test "Quit an application" in Unity editor. Just turn playing to false if you are in it.

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Select an object, then hit Shift + F or the F key twice to lock the camera into following the target.

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NavmeshAgent can avoid NavmeshObstacle.

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