Using here 2019.2 Polybrush for easily sculpting 3d meshes, paint textures and scattering. Now available in package manager.

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Do you know how to change the order in which scripts of a given type are called relative to scripts of other types?
Changing the order in which scripts are called is useful because sometimes the scripts depend on each other and must be called in the right order.

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I've been playing more with the parallax effect (described here: https://t.co/7RfKsI2nXn ) and here's a fun fact: having a negative offset can give off the impression of volumetric effects as long as you don't see the edge of the object!

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If you're developing mobile apps, you probably had issues with camera notch of some devices. In Unity 2019 you can go to ProjecSettings > Player > Resolution and Presentation, then uncheck "Render outside safe area" to render your canvas only inside the safe area.

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Did you download Librarium's free RPG asset ultrapack? 900+ RPG monster assets ready to expand your projects with! https://t.co/oX3eXP3WBD Download it free today!

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Creating a circular menu in couldn't be easier. Throw some UI elements in a container, then paste the included code (4 lines) - done. https://t.co/irfPu2rtd5

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You can have multiple Attributes in the same square bracket. Just separate them with a comma.

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The relationship between AddForce () and physics.

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Want to create or edit script templates?

1. Create folder 'Assets/ScriptTemplates'
2. Inside, create txt file '81-C# Script-NewScript.cs.txt'
Name: '[menu index]-[menu name]-[default name].txt'
3. Edit file. Use '#SCRIPTNAME#' as placeholder
4. Restart Unity

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Here you go, a collection of writeups/tutorials/shaders/#UnityTips on how we made Recompile's visuals from the past year of development :-
https://t.co/42lX8hC6XK

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Best way to change between all the different screen modes in runtime (took me way to long to discover it):

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I might add that this is also very useful if you are doing some shady reflection stuff...

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Using to make this dimensional portal 🌀🌟

Made in collaboration with . Also big thanks to for some of the math (https://t.co/iYantAsSNY).

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Hey there, heres a tutorial for another toon shading function: half tone shading. I uses interresting patterns between lit and unlit areas.

https://t.co/KApgOI5Ni5

If you want to support me, you can do that on patreon💖 https://t.co/UCOycyxc96

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In case you didn't know, you can change the physics shape of a 2D sprite from the sprite editor.

It works like a charm with tilesets, so you won't have to adjust every level's colliders by hand.

P.S. Don't forget the composite collider 2D.

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Did a write up on a very simple procedural color scheme algorithm I have been using since a while in lots of unity, unreal, shadertoy projects as well as my own paintings. Feel free to copy the code. https://t.co/FGpuLZ8vZr

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Tuesday is upon us once again!

Today I thought I'd break down flat+shadows styled shading I used for "This Sucks!"

After some experimentation I finally landed on this setup:
• 0 Albedo
• Vertex Colour into Emission
• Emission multiplied by the Light

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