Un grupo de fans están desarrollando un de usando como base el

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Took a break from the trees! The completely empty and black windows were bothering me! Came up with a quick stained glass window and regular window variant. Also have an emissive map to give it a nice glow. Might try to do a fake interior also.

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My Berserk 3D Environment !

3d models, textures, vfx and rendering all made by me !

Give it some love ❤

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Current version of the HellCreek map for the WWD community. Having a blast working on it.

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Cursed flower concept for quest line💀🥀
Which one do you like more?

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Member Level: CONTENDER - My Mobile Chinese Dumpling palace! by Keelan Maclear from University - IGAD - (NHTV) - https://t.co/i16viHdoOU

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Member Level: CONTENDER - Bram Lepelaar - Concept Art Portfolio by Bram Lepelaar from NHTV Breda / Buas - https://t.co/OzgAPBV1Tl

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Member Level: CONTENDER - Poltergeist - Real-Time Character by Fabian Kolb from Training Centre.
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--- https://t.co/E5fZFo78VC

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Second level finished!! 😳🥰
I'm pretty happy with the result so far.
UHD Portfolio here: https://t.co/rDue1PFRnR

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https://t.co/TGsg8BIUgv
Here's another concept made for Three of June by the beautiful Jose Borges. You all seriously have no idea how much I've kept secret about this game haha

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LEVEL: PLAYER - Ruins by Marie Charlotte Eisfeld from – Digital Arts and Entertainment https://t.co/xomntvhSrh

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Did you know? Piczle Cross Adventure was made in using only BluePrints, no custom code!

Piczle Cross Adventure comes out the 16th on &

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UnrealEngine4の勉強その4。

SubstancePainterでテクスチャ作り✨

UE4もPBR表示なのでうまくいけば設定した質感とあまり変わらず見れると思います😁
画面は環境のライトが暗いのであんまりテカテカしてませんが問題ないです😆

後はLWのレイアウトからAlembicに書き出します💪

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キャラの設定を見直すところから…
追加パーツも考慮して、三面図ラフで衣装デザインなどを洗い出し。
キャラ固有のモーションをつけるためには、しっかりと設定を…










https://t.co/YbFOA420KY

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今日から3連休ですね。コロナの影響で弊社もリモートワークです…。

なので!

3連休引きこもりでHPトップのブラッシュアップにチャレンジ!よりリッチなモーションにしていこうと思います!









https://t.co/YbFOA420KY

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