This is ibeH and some concept art of a new game I'm working on called Genesis Void.

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Slice of a much larger concept for a level design - full length version up on Patreon tomorrow!

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https://t.co/8zSd7TbWLt going live in under ten minutes to remake this rec room in Blender 3D if anybody's interested/bored! 😂👍 2.15pm uk

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Here's test boss room for castlevania 1 if it was in wide screen.

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Froggy Friend bought for 0.12 ETH (346.18 USD) by NextLevelDegen from 0x38df2b https://t.co/EcOqReqxE7

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Froggy Friend bought for 0.08 ETH (251.10 USD) by jl2fa from NextLevelDegen https://t.co/FDB5f2GgHM

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Froggy Friend bought for 0.09 ETH (266.88 USD) by just4sales from NextLevelDegen https://t.co/cqfxt9wXeL

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Froggy Friend bought for 0.07 ETH (223.78 USD) by NextLevelDegen from 0x9d96b7 https://t.co/FDB5f2GgHM

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Updating E2M8 (The Black Tower) in the Death Wish v2.0 expansion for I cut out some old areas to add something more interesting... 🪞

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Doing some environment pixel art for the 2d game im concepting at Uni.

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Aerial views of the City of Prophets designed for an Unannounced Project by our Sr. Environment Artist, Mark Kolobaev

Art Director: Dan Fadness

Creative Director: Finnian MacManus

⁠#conceptart

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We are looking for someone that can give us a hand on the level design.
Note that modelling assets from scratch is not required, we are looking for someone that can optimise the game and improve our scene compositions.
https://t.co/w9Lh7ltnQf

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Reminder, I make maps. Here are some I made for

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Twilight gives Cotton a warm hug, I had some setbacks but finally finished the first ych result, let's go for the next one ^^

OC belongs to LevelDasher ✨

https://t.co/LYSVxYBLJo

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Tommy Norberg shared a cool quick guide to Occluders, a special feature that prevents the rendering of covered objects, and how they can be used for level design:

https://t.co/wzYjIF8NAJ

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