Alright this dude is rigged up. Got a scene and props in mind, but that'll come later. UVs up next.

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More progress on the biomech, I have finished the UVs for the torso and head, took me longer than I expected.

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Turns out: Her arm actually has an entire extra set of UVs, just for the bracelet

the UVs are rotated 45 degrees, so the pixel rows/columns form the zigzag shape. So even though the resolution is low, there's no aliasing along the bracelet's edge

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J'ai fait un tonneau en 3d y'a pas longtemps
Un ptit exercice sympatoche

qui m'a surtout réconcilier un peu avec les UVs et les handpainted textures

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I just spent 5 hrs plus unwrapping UVs and assigning names to objects

If none of that makes sense to you then you are lucky
I'm ded now 🥲

Need to find the will to live again😭😭😭😭😭

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I'm a girl who loves a lil more accessories and always a light cover up during the summer to block out ☀️ UVs.

Not by choice... but that's lupus for ya.

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crying cause doing the remap for the uvs has been a pain but fuck does this look beautiful

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Update on my Highpoly's are done and UVs as well! Now gonna bake these and I'll be able to start on my favorite part: texturing!

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It's all working! Got a multires modifier allowing me to sculpt a detailed mesh, while retaining this low-poly base mesh that's already UV unwrapped with happy UVs and it'll be much easier to rig!

COOL.

Let's get this in Professional Creator!

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Oh, here's how both parts look currently as I'm trying to convert UVs! Currently, they're both fighting me and artifacting real bad in certain spots (the arms also stretch real bad)

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Rogue from X-men, based of the art of
Calling this one almost done :)
Uvs for everything besides the hair are on
the only milestone is to keep working on the hairs to make it look great from every side.
All the textures are hand-painted..WHY DID I DO THIS?!

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finally followed 's flat modelling hair tutorial, the process is actually very simple but somewhere along the way i somehow obliterated the UVs 💀

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Moving on to UVs and Bakes next. :> Gonna finish the whole character before I move on to his lance.

https://t.co/9ZSCBCb87b

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Update on Funtime Freddy

Now I am curious if it's possible to update the model UVs back in Blender and reinstall it in Substance without redoing it all over again(eyes, hat, and Bon Bon need UV fixes)

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Currently remaking the UVs and texture maps for my model. I spent just 3 hours just planning on how to do the materials because of how MMD and VRM handle shadows and UVs. Still, a lot more work to go but I did add lines to my eyebrows.

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More wip(ignore the hat, UVs are wacky)

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Okay, I think I am starting to get it now with making controlled shadows using an extra map (Not base texture in case of confusion) but I need to make the quality higher by actually redoing the darn UVs and stuff.

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~Thread for interesting Luminaria UVs/Textures✨~

Starting off with a better view on the Embleos💚

Michelle, Leo, Hugo, Lisette

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Lavender's old hair+outfit that needs an update cause I couldn't figure out the corset uvs when I originally made her. Lavender's new hair is in the previous tweet . The cat girl was a gift I made for a friend in 24 hrs just cause why not.

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