can I like.. PAY someone to tell me why my UVs are exploding like this when I move them? fuck.

0 7

Alright this dude is rigged up. Got a scene and props in mind, but that'll come later. UVs up next.

0 3

More progress on the biomech, I have finished the UVs for the torso and head, took me longer than I expected.

2 7

Turns out: Her arm actually has an entire extra set of UVs, just for the bracelet

the UVs are rotated 45 degrees, so the pixel rows/columns form the zigzag shape. So even though the resolution is low, there's no aliasing along the bracelet's edge

1 34

J'ai fait un tonneau en 3d y'a pas longtemps
Un ptit exercice sympatoche

qui m'a surtout réconcilier un peu avec les UVs et les handpainted textures

0 5

I just spent 5 hrs plus unwrapping UVs and assigning names to objects

If none of that makes sense to you then you are lucky
I'm ded now 🥲

Need to find the will to live again😭😭😭😭😭

0 4

I'm a girl who loves a lil more accessories and always a light cover up during the summer to block out ☀️ UVs.

Not by choice... but that's lupus for ya.

0 1

crying cause doing the remap for the uvs has been a pain but fuck does this look beautiful

0 5

Update on my Highpoly's are done and UVs as well! Now gonna bake these and I'll be able to start on my favorite part: texturing!

0 9

It's all working! Got a multires modifier allowing me to sculpt a detailed mesh, while retaining this low-poly base mesh that's already UV unwrapped with happy UVs and it'll be much easier to rig!

COOL.

Let's get this in Professional Creator!

0 7

Oh, here's how both parts look currently as I'm trying to convert UVs! Currently, they're both fighting me and artifacting real bad in certain spots (the arms also stretch real bad)

2 14

finally followed 's flat modelling hair tutorial, the process is actually very simple but somewhere along the way i somehow obliterated the UVs 💀

0 7

Moving on to UVs and Bakes next. :> Gonna finish the whole character before I move on to his lance.

https://t.co/9ZSCBCb87b

1 35

Update on Funtime Freddy

Now I am curious if it's possible to update the model UVs back in Blender and reinstall it in Substance without redoing it all over again(eyes, hat, and Bon Bon need UV fixes)

1 14

Currently remaking the UVs and texture maps for my model. I spent just 3 hours just planning on how to do the materials because of how MMD and VRM handle shadows and UVs. Still, a lot more work to go but I did add lines to my eyebrows.

2 8

More wip(ignore the hat, UVs are wacky)

0 5

Okay, I think I am starting to get it now with making controlled shadows using an extra map (Not base texture in case of confusion) but I need to make the quality higher by actually redoing the darn UVs and stuff.

0 0

~Thread for interesting Luminaria UVs/Textures✨~

Starting off with a better view on the Embleos💚

Michelle, Leo, Hugo, Lisette

9 20

Lavender's old hair+outfit that needs an update cause I couldn't figure out the corset uvs when I originally made her. Lavender's new hair is in the previous tweet . The cat girl was a gift I made for a friend in 24 hrs just cause why not.

0 1