The rest of the setup is "composited" in the viewport, nothing crazy just some meshes and transparency tricks (e.g. for cutting the text out of the black bar, it's one object with the text in front and "Show Backface" disabled)

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Forgot to post these.
's Iggy and Hippocake's Girda.

Later, I will try to give them proper renders instead of just screenshots from blender's viewport.

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while testing shaders on vita I added shrinking viewport (render at lower rez) by pressing btn, when shdr is complex it drops to 30 or lower, but shrinking by 2 returns fps to 60 for some and now I think it could be used as dynamic resolution thing to maintain 60 if game lags 🙂

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1.Blenderを立ち上げます
2.ViewportShadingに切り替えます
3.VolumeのEmptyを追加します
4.100%落ちます_(:3」∠)_

あれ、これVolumeのEmpty使えないのじゃまいか……

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different poses (not fine tuned; you'll see that, I know. But figured I'd show some nice little viewport screenshots. ^_^)

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There's another cheap way to approximate outlines that will show up in the viewport window, and you can combine the two to sort of approximate line weight. It's pretty touchy but if you know what you want it can work.

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Camera POV vs Viewport 🤣

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CozyBlanket 1.4 includes partial visibility, configurable opacity and occlusion, grid fill, auto relax, configurable viewport resolution, build triangles and loop information actions, document versioning and more.
Available now.

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Can do color variations too. Next step will be to do something similar for kitbashing a landmass and optimizing if the realtime viewport is too slow when it is all together. 3/3

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Kawaii kappa, viewport render

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Oh man, this is from the era when one of the easiest and cheapest ways to show normal maps on models without putting them into a game engine was to put the 3point shader on models in the Maya viewport

And even then it was a crapshoot as to whether it'd work

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and Crood model wip shot from viewport. Original design by Carter Goodrich!

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Added more to the viewport.

I think it's really time to refine Griffith now.

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did you manage to solve this halftone cut? It don't appears that much on the final render, but still ugly on the viewport

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ok so... 3.2 experimental hair tools are fucking insane.
like WHAT?? this took minutes to make. i can't even. this is a screengrab out of my viewport (eevee)

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Second and probably last update V1.2 for Twink Link.
- new optional model with newer "eyerefract" shader added
- 30+ new facial bones
https://t.co/kS1VuiNwhN

have a screenshot straight from the viewport:

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