I put off making death animations for so long because... it is too sad 😭

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Sending with some dev insight! We use for Shards of Nogard We found its' biggest advantages are the scenes and nodes system, GDScript, great UI and it's open-source; which allows us to add plugins. Like❤️️ if you use Godot too!

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with the basic mechanics ready, now it’s about drawing all the NPCs, scenery elements. every day a little more

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Might as well say it, My game (MaxSine) is moving to 3D because I can't stand making so much progress, but yet I feel like I'm not getting the point across with particular aspects of the gameplay.
Plus I'm WAY more fond of Godots 3D side than 2D.

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I'm working on Shapes and Sizes 2 again and The Third Will be developed on the Godot engine..




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today I finished the basic movement of the NPCs. I finally got along with Paths2D and I am satisfied with the possibilities of movement.

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Working on something for another new powerup (this will be the 8th powerup!) What could it be this time? 🤔

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update time! in an attempt to bring more information closer to the center of the screen, there is now a meter across the top of the screen that displays each battle participant's progress towards an action.

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Currently doing final bits of testing to check for bugs..

Realized cards didn't have tooltips.. but now they do!
They'll reflect active changes and note if they can be repaired/upgraded as well.

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in my today I finally put some clothes on my character, created a first friend for him and started working with AI

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progress in the first seven months of game design learning
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progresso dos primeiros primeiros sete meses de aprendizado em game design
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Finally done cleaning up the majority of my spaghetti code. The battle system now properly handles 3 enemies. They have a different function as well as different cards. Makes troubleshooting that much easier..

New demo coming soon~

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🧼Taking advantage of Cerulean's Soap Bubble interacting with the wind as a shortcut.🧼

🖌Environment art by

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First cut making characters for Obviously, I am not a great character artist. But, I'm confident that enough revisions/rewrites will make this look good.

It looks OK layout-wise as is.

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DevBlogs: How are we adding perspective to our ?
well our team uses the for our development and the parallax system is essential!

Like this tweet if you also use for your . We want to see something👀

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