画質 高画質

gingko | a:7 s:3877 d:0.4364 w:186 ns:8.0273 np:8.6920 nb:2

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drawing-machine | loop:36473 a:9.005 b:10.005 p:7.005

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drawing-machine | loop:8700 a:5.005 b:1.005 p:4.005

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very WIP, everything is 3d or procedurally generated, the blend file will be available for the fundraising campaign to raise money for a NPR render engine, and you can read more here
https://t.co/uhvfYzDCHo
how you can help
https://t.co/KhPtAE45TO

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I got Substance Designer because I like making materials, and wanted to learn the industry-standard software for making procedural textures and materials. I can already see the possibilities (and limitations) of Substance over Blender. I'm excited to try more.

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A bit late with this of Elsie from the , a procedurally generated action platformer I've been closely following.

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gingko | a:5 s:4349 d:0.3365 w:224 ns:1.4485 np:4.3830 nb:9

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だらだらとすごしている……
Procedural Hard Surface Design With
備忘録的に…やったことを書いておこう
Bevelの精度向上。オブジェクト配置HDAの改良。

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