画質 高画質

🥨MemoryTrees : simulation game [BXG] [GXB]
🥞Download public version https://t.co/RxLPjjXYz2
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Independent creative work is brutal, but it's important to take breaks! Both your work & your spirit will be better for it!



So tell us. How do you go about taking breaks?

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"I believe we are gods bound by the rules of our own design. We shackle ourselves to some illusion of grandeur."

(1/2)

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I had a lot of fun creating that Spongebob fighting game 10 years ago.
And there was a bit of content that I never got far enough to add including these bosses.

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Crates, crates, crates... Full of loot and you will find them all around the world! If you like this be sure to check out our profile!

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For today, here's one totally out of context view into the lair of a feral spider from our game .

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Princess vivid and the full set of "normal" monsters she has to battle!

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As you can see, interiors in are quite important to us. We use them partially as storytelling elements, to communicate current situation in the game and also to show something more personal about our characters.

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This is Glow, a character I'm making for a school project. Originally she was going to be a but I repurposed her for this game my classmates and I are making. Will animate her soon.

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Right now I'm doing a lot of very different stuff on our game . From polishing the level design and finishing up the GUI to drawing stuff for our in-game cutscenes. So here's one non-spoiler wip pic from our flashback cutscene.

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Lots of stuff going on behind the scenes so we've been a bit quiet. Sorry! In the meantime, here's an awesome edit of Jet and Hamon that one of our community members did for us!

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Our games have some pretty neat shots. I'm thinking of making some desktop backgrounds available for free for anyone interested.

Ya dig?



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I think it's probably been over 10 years since I last did pixel art.
I'm pretty out of practice but I just wanted to share a sketch to pixel WIP.

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